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In , Microsoft announced they were closing down Ensemble Studios following the completion of Halo Wars. Some of its employees would form a new team as part of Microsoft Studios.
On January 23, , Microsoft announced a closed beta for early February of that year. Betas ran on Steam and the Microsoft Store, with each beta session including a small piece of the game.
Age of Mythology shared many elements of gameplay with the main series,  and was considered a part of the series, despite its different focus.
Majesco Entertainment published the game on February 14, It is similar to other turn-based games, such as Advance Wars , but with a gameplay based on its PC counterpart.
It featured Free-to-play experiences via Games for Windows LIVE as well as: A persistent online capital city that lives and grows even when you're offline, Cooperative multiplayer quests, trading and a level-based system that lets you progress at your own pace.
In September , it was announced that the game would remain functional until July 1, , after which it would be shut down due to the content being too expensive to maintain.
It is a touch-based game developed by Smoking Gun Interactive. The development phases of the Age of Empires games were similar in several ways.
Due to the games being based on historical events, the team often had to do large amounts of research.
He pointed out the goal was for the players of the game to have fun, "not [its] designers or researchers. The team had worried they "couldn't get away" with a third historical-based game, and chose mythology as the setting after they had discussed several options.
The artificial intelligence AI used in the Age of Empires series has been developed and improved regularly by designers.
AI specialist Dave Pottinger noted the development team gave the AI in the original game a very high priority, and spent over a year working on it.
He said that the AI in the game relies on tactics and strategies to win, instead of "cheating" by giving bonus resources to itself, or tweaking its units to be stronger than normal.
Age of Empires allows players to choose to play either along specialized, story-backed conditions or as individual battles against the AI and other players.
Choosing to battle against the AI — rather than following the storyline — allows the AI to adapt to players' strategies and even remember which games it won and lost.
The AI eventually overcomes players' strategies and easily destroys their villages after several games. In Age of Empires II: The Conquerors the AI was given a high priority, the result being the "smart villager" feature, which was included in subsequent games of the series.
After building a structure that stores or produces resources, smart villagers would proceed to collect resources related to the structure, such as crops from farms or ore from exposed deposits.
Age of Mythology: The Titans lets players use an AI debugger when creating custom scenarios; players can change the settings of computer players and make them act according to certain patterns.
The graphics and visuals of Age of Empires improved with each successive release. From the original release to the second, Age of Empires II: The Age of Kings, noteworthy improvements gained praise from several critics.
Eurogamer welcomed its introduction of female villagers  as compared with the original male only version. Allgame praised the advanced grouping and path-finding systems in the second release.
The graphics continued to improve in Age of Mythology and was praised by a majority of reviewers. IGN ranked the graphics in this third release, "a joy to watch The trend in improved graphics continued well into the next release, Age of Empires III, much to the delight of reviewers.
IGN stated, "After seeing the screenshots, our jaws hit the floor at the amount of detail. The innovative result is that pre-created animations are avoided; instead events are calculated according to the physics engine.
Consequently, views of events like building destruction and tree felling are not pre-recorded. GameSpot also admired the graphics in the fourth release but complained about "the awkward unit behavior.
Stephen Rippy has been the series' music director since the first game. Therefore, they were able to reproduce the tunes for the soundtrack of the game.
According to McMullan, the team also collected large numbers of audio recordings from zoos , and created "a massive sound library of [their] own material.
This was the first joint venture for both teams. The reason for them doing so was compatible schedules: Ensemble Studios was busy with other projects—particularly Halo Wars —while Big Huge Games' real-time strategy team had few projects at that time.
Big Huge Games did most of the work, but Ensemble Studios designers Greg Street and Sandy Petersen joined in the brainstorming , and had control over the final product.
The Age of Empires series has been a commercial success. As of , five of its games have each sold more than one million copies.
According to Gamasutra , Age of Empires had sold more than three million copies, and The Rise of Rome sold one million copies as of Whatever it's called, I dig it.
In a GameSpy interview, he explained that parents would "tell Ensemble Studios that their kid is reading books about ancient Greece because they enjoy playing with the triremes so much, or that they want to check out books about medieval history because [the] game taught them what a trebuchet was.
Shelley has said that the key to the success of the games was its innovation, rather than imitation of its peers.
He also claimed the unique elements in the games "helped establish the reputation of Ensemble Studios as masters of the real-time strategy genre.
They said that one of the reasons they chose to work with Ensemble was because of the Age of Empires series. From Wikipedia, the free encyclopedia.
This article is about the video game series. For the first game in the series, see Age of Empires video game. For the book, see The Age of Empire: — Real-time strategy video game series.
Main article: Age of Empires video game. Universal Videogame List. Archived from the original on March 15, Retrieved May 21, Archived from the original on March 16, Retrieved June 17, Ensemble Studios.
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Publisher: Xbox Game Studios. Franchise: Age of Empires. Share Embed. Read Critic Reviews. Add to Cart.
Bundle info. Add to Account. Add all DLC to Cart. Explore all the original campaigns like never before as well as the best-selling expansions, spanning over hours of gameplay and 1, years of human history.
Head online to challenge other players with 35 different civilizations in your quest for world domination throughout the ages.
Choose your path to greatness with this definitive remaster to one of the most beloved strategy games of all time. All Reviews:. Forgotten Empires , Tantalus.
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Points Shop Items Available. Publisher: Xbox Game Studios. Franchise: Age of Empires. Share Embed. Read Critic Reviews. Add to Cart.
Bundle info. Add to Account. Add all DLC to Cart. Bringing together all of the officially released content with modernized gameplay, all-new visuals and a host of other new features, Age of Empires: Definitive Edition is the complete RTS package.
Engage in over 40 hours of updated campaign content with new narration and pacing, jump online in up to 8-player battles with new competitive features and modes, experience 4K HD visuals with overhauled animations, get creative with the scenario builder and share your creations.